When you play a game, you expect it to be fair. No matter how difficult it may seem, there is a way for you to win. Similarly, when you read a story, you expect it to be fair. If you read a story where the protagonist is up against insurmountable odds, and then loses, you have a terrible story on your hands. That's why trust is needed for role playing games.
If you are the player, you have to trust that your Game Master is creating a fair game to play. You need to trust that any particular challenge is winnable and that your actions are being taken into consideration before being told your results.
A GM shouldn't want players to fail; they want to tell a great story that others can take part in. If you trust that this is the guiding principle, then you should have a great time. And if that trust is ever broken, get the hell out of there; it's going to suck very hard and very soon.
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