The beauty of dice is that, in theory, when you roll them enough times, you will get all the results. And over a long enough period of time, you should be getting each of those results the same number of times. Because of this, dice are the great equalizers.
Everyone, both the player characters and the non-player characters, are equally affected by the dice. Some days, you get lucky. Some days you fail miserably. And often times you get a melange of results. But in the end, everything will balance out for everyone.
Sometimes, this is not a good thing. If you are trying to tell a story, then you usually want dramatic scenes. When characters are against extreme odds, you want them to be able to dig deep and pull an amazing victory from the jaws of defeat, but when success is out of your control, you have to hope for the best and plan for the worst. But actually, that is also the charm of dice.
What could be more human than randomness? Sure, great stories about superior people are wonderful, but there is a real thrill in seeing a person who doesn't always have things work out. There is an admiration for somebody who takes risks, knowing they won't all work, dealing with the consequences of them, but still moving on. They are the stories most excting to hear and truly validating to be part of.
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