The number one rule of improv comedy is "always say yes." Whatever the other people suggest, you say yes and you go with it. This continues the momentum of the story. When you start saying no, you grind it to a halt.
Improvisation is a large part of role playing games, so to some degree, it remains true. If players come up with reasonable ideas, let them try it out. If characters say something inappropriate, let them do it. Make them deal with the consequences of those actions, but let them do it.
That said, if you're running the game, you can't always say yes. Sometimes players want to do things that are literally impossible. They may want to run 100 yards in 6 seconds or leap 30 feet in the air. These things may slip a player's mind or they may be looking for a favor. In any case, there are boundaries somewhere.
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